@startuml
sprite $casino [48x48/16] {
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}


!define MATERIAL_CASINO(_alias) ENTITY(rectangle,black,casino,_alias,MATERIAL CASINO)
!define MATERIAL_CASINO(_alias, _label) ENTITY(rectangle,black,casino,_label, _alias,MATERIAL CASINO)
!define MATERIAL_CASINO(_alias, _label, _shape) ENTITY(_shape,black,casino,_label, _alias,MATERIAL CASINO)
!define MATERIAL_CASINO(_alias, _label, _shape, _color) ENTITY(_shape,_color,casino,_label, _alias,MATERIAL CASINO)
skinparam folderBackgroundColor<<MATERIAL CASINO>> White
@enduml